Microsoft's Xbox Game Pass is heading to the PC

Microsoft's Xbox Game Pass is heading to the PC

One of the major draws of Xbox Game Pass on console is that Xbox Game Studios titles are available through the service on the same day they launch.

Xbox Game Pass for PC will bring over 100 games to Windows 10, which players can download and play for a flat monthly subscription.

Microsoft will also offer subscribers a 20 percent discount on all available games in the Microsoft Store and 10 percent discount on DLC and add-ons. This means many more games will be able to go up for sale on the Microsoft Store soon.

We want to bring players together to create a shared player community regardless of where they play, so it's our intent that new Xbox Game Studios titles include features such as voice and text chat, LFG, friends lists and cross-play across PC and console.

I have not heard yet if there will be a stand-alone SKU of PC Game Pass but it would seem odd to launch the new service without the option as not everyone needs the full Ultimate offering. Maybe, just maybe, this is a goodwill gesture ahead of the rollout of its Project xCloud streaming service, or maybe xCloud will play a role in how it intends to launch future games on PC.

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As a result, a flurry of Xbox titles will release on Steam in the near future, including Gears 5 and all three Age of Empires Definitive Editions.

Up to now, Microsoft has kept most of its first-party games exclusive to the Windows Store - Gears 4, Sea of Thieves, and Crackdown 3 being a few examples. The commitment follows on the March announcement that Halo: The Master Chief Collection would be coming to Steam and the Windows Store. With a slate of new game modes and improved skating mechanics, you can cool down your summer on the ice. It would be great to see the whole back catalog of Microsoft Store games make it over, too.

Not only will Microsoft be releasing more games on Steam in Win32 form, but it's opening up the Microsoft Store to support Win32 as well.

"When I think about the role we play as a company to support and evolve gaming on Windows, it's critical that we make decisions that reinforce the open nature of the PC, focusing on how best to unite players on all devices around the games they love", Spencer wrote.