Nintendo Delays The Drop For 64-Gigabyte Switch Game Cards Til 2019

Nintendo Delays The Drop For 64-Gigabyte Switch Game Cards Til 2019

One of the only major complaints about the Nintendo Switch is that games are too big to fit on its cartridges and its internal memory is too small to handle the overflow.

According to a journalist called Takashi Mochizuki from the Wall Street Journal.

With the launch of the Switch, Nintendo made a decision to drop the optical drive completely from its hardware line-up.

While this might be a problem for the American developers of Nintendo Switch games. With games like The Legend of Zelda: Breath of the Wild and Super Mario Odyssey hitting best of 2017 lists left and right, it's jam-packed with great games and ports of other titles that people have clamored for.

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Unfortunately, they may have to wait a lot longer. The problem for game developers working on titles that need that extra storage space is that any scheduled for roll out in 2018 that would have required 64GB physical media won't happen. But hey, at least bigger games will be able to come to the Switch next year. On top of all this, you have users fretting over their memory usage and having to shell out more cash for upgrades.

The largest Nintendo Switch game card now is 32 gigabytes.

According to the Journal, Nintendo "said the notice disappointed some software makers, especially US-based publishers that often produce data-heavy games".

While it is unlikely many games would require so much space, the equivalent PS4 and Xbox One Blu-Ray limit is 50 GB after all, it still might deter some developers from porting games over. And it absolutely must avoid the frightful working relationship it had with third-parties in the disastrous Wii U-era.