Destiny 2 Players Aren't Happy About Microtransactions

Destiny 2 Players Aren't Happy About Microtransactions

As one of the most anticipated games of the year, Destiny 2 didn't disappoint.

That could be good news for Activision, which in 2014 invested $500 million in Bungie to help fund the Destiny series, though (in a striking contrast to most publisher/developer deals) it did not acquire the rights to the intellectual property with that investment.

In both games, shaders allow players to change the color of the armor and clothing of their characters within the game. After watching the ensuing skirmish between fan and developer play out over the internet, it looks like the issue of shaders isn't going away anytime soon, reason being that it "inspires gameplay". Why should every player settle for the same old drab silver and brown suit when players can color it bright and shiny gold armor with purple highlights? In the original, shaders were permanent items you could swap in and out of gear to alter its appearance. "In-game Destiny 2 Clan Features will be unavailable for the first several days after launch". You either spend a long time playing to get shaders for free, or you pay real money to get them quickly.

When you reach level 20, Shaders will drop more often: vendor rewards, destination play and endgame activities. Use a shader once and it will vanish from your inventory. If you get a different eye-catching shader later and decide to apply it, then you've lost access to the initial one; you'll have to hope that it drops for you again.

Of course, you can always get more shaders, but there lies the dissent. It featured a satisfying blend of FPS gameplay mixed with a light MMO progression system that was plagued with a host of issues, including a surprising lack of content at launch and a poor loot system that frustrated the player base.

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You probably haven't heard of Destiny 2 Expansion 1. Meant as the means for colouring one's armour, shaders can now be applied to individual pieces. A few threads on Reddit within the game's community received a lot of attention for their concern on how Bungie was limiting the use of the shaders as well.

I hadn't considered it from that perspective before.

It's unusual to consider a a studio as established as Bungie to be going through growing pains, but for a big-budget video game, Destiny still feels remarkably like an ongoing experiment. In particular, the change to the game's shader system has drawn the ire of the game's fans.

In the first game, one shader item was for unlimited use. Or do you? Because you might find something better. What part of the weekly ritual are you most looking forward to getting back into with Destiny 2?